Elvis
Wed 1/28/04, 3:42PM
Here are some moves for the PCJ600 that make the game alot more interesting for me, so I will share the magic.
Burnouts: Hit front brake and gas at the same time, then start to turn left or right to do a circle burnout. Let go of the brake to ride the burnout out.
Tight ass turns: Try pulling back (like when you wheelie) during a turn. You can get this so good that you actualy lose the bike if you turn too hard. The more you pull back as you turn, the harder you turn!
360 jumps: Get some nice speed, then hit the E-brake (back brake) and turn at the same time right before a jump. If you turn too soon, you will fall off your bike. Too late, and you might get a 180 instead of 360. Remeber to pull the wheelie/turn as you turn, or it won't really work.
Burnouts: Hit front brake and gas at the same time, then start to turn left or right to do a circle burnout. Let go of the brake to ride the burnout out.
Tight ass turns: Try pulling back (like when you wheelie) during a turn. You can get this so good that you actualy lose the bike if you turn too hard. The more you pull back as you turn, the harder you turn!
360 jumps: Get some nice speed, then hit the E-brake (back brake) and turn at the same time right before a jump. If you turn too soon, you will fall off your bike. Too late, and you might get a 180 instead of 360. Remeber to pull the wheelie/turn as you turn, or it won't really work.